Ayesha Mubarack Ali is a renowned cushion-tech artist, creative, and speaker who specializes in using cutting-edge technologies like AI and ML to challenge traditional notions of reality and the human identity. With her background as a researcher and strategy consultant for creative companies, Ayesha assists businesses in managing innovative projects and navigating the ever-changing digital landscape to achieve impactful success.
As a co-founder of Metavisionaries and an Advisory Board member at the Metaverse Fashion Council, Ayesha harnesses her expertise in digital transformation to revolutionize the way people interact with digital content. Her exceptional work as a fusion tech artist and creative director has earned her numerous accolades, and she continues to push the boundaries of technological possibilities.
WOMEN OF THE FUTURE, is a project aimed at showcasing and celebrating the top female change-makers in Web3 and the Metaverse using emerging technologies as a force for good in the real world.
An initiative conceptualized by empowered women empowering women, creating a multi-channel platform to tell the success stories of female pioneers in this rapidly developing and to date, male-orientated, ecosystem.
The project is aimed at showcasing and celebrating the top female change-makers in Web3 and the Metaverse using emerging technologies as a force for good in the real world.
Dr. El-Imad's commitment to innovation and pushing boundaries is evident in his co-founding of Virtually Live metaverse media, whose unique patented technology delivers an immersive VR experience for attending live events. He is also the co-founder and CEO of the Brain Forum, which brings together world leaders in science, technology, healthcare, and business to advance our understanding of how the brain works and accelerate the application of that understanding to human needs.
Dr. Martha Boeckenfeld is a Dean & Partner In the Metaverse Academy, Metaverse Strategist & Advisor, who is passionate about Emerging Technology, Blockchain and the Metaverse. “ I am a strong Believer in the Power of Innovation, enabling companies and individuals to be part of the exciting future through community building and actively engaging in the Metaverse whilst learning in the different worlds, experiencing it themselves my focus is on making the Metaverse accessible to everyone.”
As a top influencer in the Web3 space, Dr. Martha Boeckenfeld has been been nominated as one of the Top 100 Women Of The Future, (Web3 & the Metaverse) Top 5 Women in Tech Europe, (Web3) and TOP 32 Influencer (Onalytic) for the Metaverse & Web3. Dr. Martha Boeckenfeld, Chief MetaEditor for MetaSchön is a Dr on a mission to help the adoption of the Metaverse & NFT’s, Web3, DEFI to create value for our society. She aims to achieve this by helping companies and individuals enter these spaces through her different roles:
After studying Engineering Mario Mokarram became fascinated with data visualisation and logic design. Overtime 3D became a gamble in his life and eventually Mario took the plunge and left working the security of a large multinational company to live and chase the dream. Working at Our world VR studios a Swiss Company busy taking fashion companies in Switzerland by storm, helping them to take advantage of these new mediums, creating content and providing training and future content developers.The flourishing fashion industry is only one of the many things that Switzerland is renowned for. The superiority of Swiss fashion, particularly in the male fashion sector, results from a society that holds fashion in high regard. “We are sure that with the right tools, many aspiring companies in this sector can achive great things. As we say here in Switzerland, - A good spectator also creates.” Says Mario Mokarram - Unreal Engine Developer at Our world VR studios.
The first-ever Metaverse Fashion Week, was held in a 3D virtual environment in March of 2022, it featured four days of catwalk displays and panel discussions. Participating brands included prestigious brands like, Roberto Cavalli, Etro, and Tommy Hilfiger. It is not unexpected that fashion NFTs are so popular in the current climate. Brands have turned to video games to engage with consumers to create income during the pandemic as stores closed down, consequently fashion presentations were postponed. Customers wanted to flaunt their sense of fashion and personality as the metaverse concept developed and took physical form.In the same period of lock down, isolation, Our world VR studios created a system that would allow for Multiuser Fashion Shows, which allows for higher quality simulations of garmounts in real time. Unreal Engine and Marvelous Designer are the highly acclaimed tools used to create this system. As a Virtual reality specialist Mario will converse fluently with you about all things Metaverse, ue5, livelink,meta humans, virtual productions, gaming technology, gamification and the increasingly realistic, Photo - Realistic avatars.But in the various explanation of what the Metaverse is. “We were curious to know his definition and conceptual understanding. “Mario explains: “This is a coined term used to define what we all know: multi-user video games.”
“The main push behind this trend are companies like epic games, nvidia and others. The event that we consider the birthday of the Metaverse was an online concert in the game fortnite. This multi user event attracted over eight million concurrent users! From this point onwards, companies began to understand the potential of multi-user gaming technology. Epic Games have a content creation system which was initially designed for creating levels in video games called Unreal Engine. Today there's an explosion of applications using this technology they, include training and simulation, customer service, virtual production, tourism and Healthcare. Fashion is another area being afected by this technology and it is an area of particular interest for us.”
“Thanks to my understanding of Unreal Engine I can help companies pick the be best chunks of gaming technology and adapt them to corporate requirement. For me gaming is more than just pasting logos in a game. It’s more about interactivity and guiding the user into a wizard.”https://www.linkedin.com/in/mariomokarram